Jett's dash has undergone significant changes since its introduction in Valorant's early patches.
The initial dash speed was 40 units per second, but it was later increased to 45 units per second in Patch 1.03.
This speed boost allowed Jett to quickly reposition herself in chaotic team fights.
In Patch 1.04, the dash's cooldown was reduced from 16 seconds to 13 seconds, making it an even more valuable tool for Jett players.
Jett's dash has become a staple of her kit, and its evolution has significantly impacted her playstyle.
Expand your knowledge: Slinky Dog Dash Max Speed
Appearance
Jett's appearance is quite striking, with her fair skin and white hair tied in a bun at the back.
Her hair is rather long, with her bangs stably locked in place. Her blue eyes are a distinctive feature, and she often appears to be wearing eyeliner.
Jett's armor is adorned with symbols associated with wind, including a swirl on her right shoulder pad.
Her blue, sleeveless jacket features a stylized depiction of the Tailwind logo through some clouds.
The icons on the backs of her gloves are the same as the icon on the lip of her hoodie and bottom edge of her crop top.
A sash and two kunai can be seen along her right hip belt.
Jett's shoes have a triangular whirl on the outer side of the heel and a smooth "V" stamped on the back heel.
When using her radiant powers, whorls of white air wrap around Jett's arms as markings.
She also has a scar below her left shoulder from a bullet wound she sustained in Seoul.
Valorant Updates
Valorant has been actively updating the game to address various issues and bugs. The game's developer, Riot, has been working hard to balance out the mechanics and ensure a smooth experience for players.
One notable update was the patch that lowered the player's momentum when detaching from the ascender, making Jett's dash glitch a bit harder to perform. This change was made to prevent the dash from being too powerful.
A unique perspective: Mad Dash Game
The update also changed how ascenders work, affecting the gameplay in some areas. As a result, pro Jett players have found a new solution to keep their momentum by adding a jump as soon as Jett detaches from the ascender.
Here are some of the notable updates to Valorant:
- Progress/Charge bars were moved to a consistent location and made a consistent size.
- A bug was fixed where Tailwind would sometimes fail to cast when used immediately after curving Cloudburst.
- A bug was fixed where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting Blade Storm's daggers.
- A bug was fixed with Jett’s lower body popping out of place during her glide.
Glitch Becomes Feature in Valorant
Jett's dash glitch is still a thing, but it's a bit harder to pull off now. Riot patched the bug, but it's not just a Jett thing - other players have noticed they need to climb a bit higher to reach certain floors.
The patch changed how Jett's dash interacts with ascenders, but pro players have already found a workaround. They're adding a jump as soon as Jett detaches from the ascender, which helps keep the momentum going.
This trick is not easy to do, especially on lower mouse sensitivities. The timing for attaching and detaching from the rope is precise, making it a challenging skill to master.
It's hard to say if this trick is a bug or a feature, but it's definitely a skill-based mechanic. Riot might be looking at it as a way to add more depth to Jett's gameplay.
The trick is not as simple as some players make it look, and it requires a lot of practice to get right.
Update History
In Valorant updates, you'll notice improvements to the game's visuals and functionality.
Progress and charge bars have been moved to a consistent location and size, making it easier to keep track of your abilities and ultimates.
Several bugs have been fixed, including one where Tailwind would fail to cast after using Cloudburst.
Here are some of the specific fixes:
- Fixed a bug where Tailwind would sometimes fail to cast when used immediately after curving Cloudburst
- Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting Blade Storm's daggers
- Fixed a bug with Jett’s lower body popping out of place during her glide
These fixes should make the game more stable and enjoyable to play.
Jett's Nerfs
Jett's dash ability has received significant nerfs in Valorant patch 4.08.
Riot Games aimed to reduce Jett's oppressive power on defense with the Operator while retaining her aggressive power on offense.
A 12-second window is now activated after a short delay when Jett presses the ability key, allowing her to immediately dash on the next button press.
This change forces players to think more carefully about when to engage Tailwind, making timing, information-gathering, and team play crucial.
Jett can no longer hold an angle indefinitely and still have a quick escape, increasing the importance of coordinated team play.
The nerf will go live alongside patch 4.08 on April 27, and pro players have reacted positively to the changes, stating they allow Jett to remain usable while not pushing her out of the meta.
Players who rely on hero plays by themselves will be hit the hardest by the nerf, while coordinated teams will be less affected.
The nerf's goal is to make Jett feel like she's calling her shots correctly, rather than relying on reactive play.
If this caught your attention, see: Team Dash
Frequently Asked Questions
What is Jett Dash called?
Jett's empowered dash ability is called Tailwind. It allows her to dash quickly after a brief delay.
How far is a Jett Dash?
A Jett Dash is 11m in normal form, but increases to 13m when jumping before dashing.
Sources
- https://playvalorant.com/en-us/news/game-updates/valorant-jett-changes-for-patch-4-08/
- https://win.gg/news/jetts-dash-glitch-persists-in-valorant-despite-riots-fix/
- https://valorant.fandom.com/wiki/Jett
- https://www.oneesports.gg/valorant/jetts-dash-nerf-valorant-patch-4-08/
- https://www.nme.com/news/valorant-update-will-nerf-jetts-dash-ability-3208658
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